A recreation of the Overlook Hotel’s hedge maze, modelled in Blender and made playable through Unreal Engine 4.

Created for Dorothy’s studio event and talk with Craig Oldham, editor of THE SHINING: A VISUAL AND CULTURAL HAUNTING

The hedge maze was modelled in Blender in which I referenced the map from the film as well as shots from the iconic chase scene. Then through unreal I modelled the snowy grounds, added the fog and made it playable through first person POV.