![](https://freight.cargo.site/t/original/i/992f22a13ce23fb72c858e6ff0d2c7782ab2c3ea7c888d947e41822532702387/SamB_TheShiningMazeGame2.png)
![](https://freight.cargo.site/t/original/i/05f6ab4276d97f24a309af79d3c0440627b649bdf0bdc38728e26a149ead818c/SamB_TheShiningMazeGame1.png)
![](https://freight.cargo.site/t/original/i/e6c7d65a02763c4285dacc0793ff8520f6c993701271e01ba010cbf735828ce2/SamB_TheShiningMazeGame3.png)
Created for Dorothy’s studio event and talk with Craig Oldham, editor of THE SHINING: A VISUAL AND CULTURAL HAUNTING
![](https://freight.cargo.site/t/original/i/93b35273a1578f8779aacc23e8c5a373917d311d938b4270599f3220b4fae67f/SamB_TheShiningExhibitionFilm1.jpg)
![](https://freight.cargo.site/t/original/i/21f12dc97d2aade45eb3f9c6437f77461bd67e14d1d51ebb1188850085d197a3/SamB_TheShiningExhibitionFilm2.jpg)
![](https://freight.cargo.site/t/original/i/a4af4858dfa7accf7ac3545e86ae7a0e42cfdc7024a8e0ebeb8ae9a22ace5b94/SamB_TheShiningExhibitionFilm3.jpg)
The hedge maze was modelled in Blender in which I referenced the map from the film as well as shots from the iconic chase scene. Then through unreal I modelled the snowy grounds, added the fog and made it playable through first person POV.
![](https://freight.cargo.site/t/original/i/ce9be90693ce40fd427456c5ff0f95db6618fb7d077a6dcedb4cfd20a6d0b1d4/SamB_TheShining_BlenderWIP1.png)
![](https://freight.cargo.site/t/original/i/1a19af67d9840abe926fcbcc8c8d6225934ab3c57fa9eb052654e3b703b8f588/SamB_TheShining_BlenderWIP3.png)
![](https://freight.cargo.site/t/original/i/f218c3ffd3d0b2f6b0286089340a64266a981bb2f0e8c8e85cdee0dc7a89b12a/SamB_TheShining_BlenderWIP4.png)
![](https://freight.cargo.site/t/original/i/4439e7cedc8b20ae67dcc464865faaf84d8b49fcb0e2a55a706b5f63ed5a9abe/SamB_TheShining_UnrealWIP2.png)
![](https://freight.cargo.site/t/original/i/18da5fbc406ab09a7011250b0a8f83dbcb6f2381492b21c74c782784d131b987/SamB_TheShining_UnrealWIP1.png)