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<channel>
	<title>Sam Butterworth Artist</title>
	<link>https://sambutterworthillustrator.com</link>
	<description>Sam Butterworth Artist</description>
	<pubDate>Mon, 07 Apr 2025 18:30:32 +0000</pubDate>
	<generator>https://sambutterworthillustrator.com</generator>
	<language>en</language>
	
		
	<item>
		<title>CG Industry Pipeline</title>
				
		<link>https://sambutterworthillustrator.com/CG-Industry-Pipeline</link>

		<pubDate>Tue, 18 Mar 2025 16:02:43 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/CG-Industry-Pipeline</guid>

		<description>CG Industry PipelineThis is a project I completed during my Animation and VFX MA. I set out to model and texture a full face sculpt. I used Autodesk Maya to create the face with a smooth edge-flow, brought it into substance painter for a stylized painterly texture, In Blender I created hair-curves and rendered the finished turnaround as shown below.More details can be found [here] on my blog.








&#60;img width="1510" height="1198" width_o="1510" height_o="1198" data-src="https://freight.cargo.site/t/original/i/ea5daeb3fdcff93067781a21095258f0654b84eb32dfdb924ac4f261ee6955a4/Sam_B_Substance_Gif.gif" data-mid="228429238" border="0" data-scale="42" src="https://freight.cargo.site/w/1000/i/ea5daeb3fdcff93067781a21095258f0654b84eb32dfdb924ac4f261ee6955a4/Sam_B_Substance_Gif.gif" /&#62;


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		<title>Untitled Dreamscape - Interactive AR Experience</title>
				
		<link>https://sambutterworthillustrator.com/Untitled-Dreamscape-Interactive-AR-Experience</link>

		<pubDate>Tue, 18 Mar 2025 16:04:33 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/Untitled-Dreamscape-Interactive-AR-Experience</guid>

		<description>Untitled Dreamscape
Untitled Dreamscape is a fully interactive installation produced in collaboration with sound artist Syd Bailey. 



The installation uses Xbox Kinect sensors for hands-free interactivity, in which the viewer actively controls and traverses through different dreamscapes created in Unreal Engine 5.6. 



The artworks are projected onto cloth screens, and as the viewer moves through the scene they activate proximity based animations and sound triggers via invisible bounding boxes. As the viewer physically moves through the cloth screens, new dreamscape levels load in real time. 



Displayed at The School of Digital Arts (SODA) for Bloom 2025.

Click [here] to see behind-the-scenes.



&#60;img width="2976" height="1984" width_o="2976" height_o="1984" data-src="https://freight.cargo.site/t/original/i/72be57b526521c891e4be476b4aef4a18843677d119d191846963096538a427f/Scene-1b.png" data-mid="238501280" border="0" data-scale="67" src="https://freight.cargo.site/w/1000/i/72be57b526521c891e4be476b4aef4a18843677d119d191846963096538a427f/Scene-1b.png" /&#62;
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</description>
		
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	<item>
		<title>CG Exploration</title>
				
		<link>https://sambutterworthillustrator.com/CG-Exploration</link>

		<pubDate>Mon, 07 Apr 2025 18:30:32 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/CG-Exploration</guid>

		<description>
	
	

CG Exploration



This is a work-in-progress pitch for an animated short-film, Inspired by J.F. Sebastian’s toy room scene in Blade Runner (1982) and the concept of a twisted ‘Otherworld’ as explored in the Silent Hill franchise.



The story explores a character stumbling into an otherworld after getting stuck in an elevator that only stops at the very bottom basement. The otherworld is hauntingly beautiful, covered in a thick film of cobwebs and dust like an old antique.



View a sneak peak below
For more information and a look at behind-the-scenes click here</description>
		
	</item>
		
		
	<item>
		<title>The Overlook Hotel Hedge Maze</title>
				
		<link>https://sambutterworthillustrator.com/The-Overlook-Hotel-Hedge-Maze</link>

		<pubDate>Mon, 06 Nov 2023 11:03:57 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/The-Overlook-Hotel-Hedge-Maze</guid>

		<description>A recreation of the Overlook Hotel’s hedge maze, modelled in Blender and made playable through Unreal Engine 4.



&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/992f22a13ce23fb72c858e6ff0d2c7782ab2c3ea7c888d947e41822532702387/SamB_TheShiningMazeGame2.png" data-mid="195998458" border="0"  src="https://freight.cargo.site/w/1000/i/992f22a13ce23fb72c858e6ff0d2c7782ab2c3ea7c888d947e41822532702387/SamB_TheShiningMazeGame2.png" /&#62;
&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/05f6ab4276d97f24a309af79d3c0440627b649bdf0bdc38728e26a149ead818c/SamB_TheShiningMazeGame1.png" data-mid="195998457" border="0"  src="https://freight.cargo.site/w/1000/i/05f6ab4276d97f24a309af79d3c0440627b649bdf0bdc38728e26a149ead818c/SamB_TheShiningMazeGame1.png" /&#62;
&#60;img width="2880" height="1800" width_o="2880" height_o="1800" data-src="https://freight.cargo.site/t/original/i/e6c7d65a02763c4285dacc0793ff8520f6c993701271e01ba010cbf735828ce2/SamB_TheShiningMazeGame3.png" data-mid="195998464" border="0"  src="https://freight.cargo.site/w/1000/i/e6c7d65a02763c4285dacc0793ff8520f6c993701271e01ba010cbf735828ce2/SamB_TheShiningMazeGame3.png" /&#62;
Created for Dorothy’s studio event and talk with Craig Oldham, editor of THE SHINING: A VISUAL AND CULTURAL HAUNTING

&#60;img width="1366" height="2048" width_o="1366" height_o="2048" data-src="https://freight.cargo.site/t/original/i/93b35273a1578f8779aacc23e8c5a373917d311d938b4270599f3220b4fae67f/SamB_TheShiningExhibitionFilm1.jpg" data-mid="195998460" border="0"  src="https://freight.cargo.site/w/1000/i/93b35273a1578f8779aacc23e8c5a373917d311d938b4270599f3220b4fae67f/SamB_TheShiningExhibitionFilm1.jpg" /&#62;
&#60;img width="1366" height="2048" width_o="1366" height_o="2048" data-src="https://freight.cargo.site/t/original/i/21f12dc97d2aade45eb3f9c6437f77461bd67e14d1d51ebb1188850085d197a3/SamB_TheShiningExhibitionFilm2.jpg" data-mid="195998461" border="0"  src="https://freight.cargo.site/w/1000/i/21f12dc97d2aade45eb3f9c6437f77461bd67e14d1d51ebb1188850085d197a3/SamB_TheShiningExhibitionFilm2.jpg" /&#62;
&#60;img width="1366" height="2048" width_o="1366" height_o="2048" data-src="https://freight.cargo.site/t/original/i/a4af4858dfa7accf7ac3545e86ae7a0e42cfdc7024a8e0ebeb8ae9a22ace5b94/SamB_TheShiningExhibitionFilm3.jpg" data-mid="195998459" border="0"  src="https://freight.cargo.site/w/1000/i/a4af4858dfa7accf7ac3545e86ae7a0e42cfdc7024a8e0ebeb8ae9a22ace5b94/SamB_TheShiningExhibitionFilm3.jpg" /&#62;

The hedge maze was modelled in Blender in which I referenced the map from the film as well as shots from the iconic chase scene. Then through unreal I modelled the snowy grounds, added the fog and made it playable through first person POV.

&#60;img width="2366" height="1370" width_o="2366" height_o="1370" data-src="https://freight.cargo.site/t/original/i/ce9be90693ce40fd427456c5ff0f95db6618fb7d077a6dcedb4cfd20a6d0b1d4/SamB_TheShining_BlenderWIP1.png" data-mid="195998455" border="0"  src="https://freight.cargo.site/w/1000/i/ce9be90693ce40fd427456c5ff0f95db6618fb7d077a6dcedb4cfd20a6d0b1d4/SamB_TheShining_BlenderWIP1.png" /&#62;
&#60;img width="2372" height="1378" width_o="2372" height_o="1378" data-src="https://freight.cargo.site/t/original/i/1a19af67d9840abe926fcbcc8c8d6225934ab3c57fa9eb052654e3b703b8f588/SamB_TheShining_BlenderWIP3.png" data-mid="195998454" border="0"  src="https://freight.cargo.site/w/1000/i/1a19af67d9840abe926fcbcc8c8d6225934ab3c57fa9eb052654e3b703b8f588/SamB_TheShining_BlenderWIP3.png" /&#62;
&#60;img width="2382" height="1538" width_o="2382" height_o="1538" data-src="https://freight.cargo.site/t/original/i/f218c3ffd3d0b2f6b0286089340a64266a981bb2f0e8c8e85cdee0dc7a89b12a/SamB_TheShining_BlenderWIP4.png" data-mid="195998456" border="0"  src="https://freight.cargo.site/w/1000/i/f218c3ffd3d0b2f6b0286089340a64266a981bb2f0e8c8e85cdee0dc7a89b12a/SamB_TheShining_BlenderWIP4.png" /&#62;
&#60;img width="1432" height="870" width_o="1432" height_o="870" data-src="https://freight.cargo.site/t/original/i/4439e7cedc8b20ae67dcc464865faaf84d8b49fcb0e2a55a706b5f63ed5a9abe/SamB_TheShining_UnrealWIP2.png" data-mid="195998463" border="0"  src="https://freight.cargo.site/w/1000/i/4439e7cedc8b20ae67dcc464865faaf84d8b49fcb0e2a55a706b5f63ed5a9abe/SamB_TheShining_UnrealWIP2.png" /&#62;
&#60;img width="1550" height="860" width_o="1550" height_o="860" data-src="https://freight.cargo.site/t/original/i/18da5fbc406ab09a7011250b0a8f83dbcb6f2381492b21c74c782784d131b987/SamB_TheShining_UnrealWIP1.png" data-mid="195998462" border="0"  src="https://freight.cargo.site/w/1000/i/18da5fbc406ab09a7011250b0a8f83dbcb6f2381492b21c74c782784d131b987/SamB_TheShining_UnrealWIP1.png" /&#62;
</description>
		
	</item>
		
		
	<item>
		<title>'BB' (Death Stranding)</title>
				
		<link>https://sambutterworthillustrator.com/BB-Death-Stranding</link>

		<pubDate>Sat, 21 Jan 2023 12:34:21 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/BB-Death-Stranding</guid>

		<description>

 A short Blender animation of the lovable ‘BB’ from the game Death Stranding! Using particles, claymation textures and rendered through cycles.

&#60;img width="2086" height="1510" width_o="2086" height_o="1510" data-src="https://freight.cargo.site/t/original/i/0a8c29d10c88562431f8a1c04ec1b1358afd2af815c7e2fc6ffbd8e8c26640f3/Screenshot-2023-01-12-at-16.50.35.png" data-mid="165476757" border="0"  src="https://freight.cargo.site/w/1000/i/0a8c29d10c88562431f8a1c04ec1b1358afd2af815c7e2fc6ffbd8e8c26640f3/Screenshot-2023-01-12-at-16.50.35.png" /&#62;</description>
		
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	<item>
		<title>"Stork" Ludum Dare 53</title>
				
		<link>https://sambutterworthillustrator.com/Stork-Ludum-Dare-53</link>

		<pubDate>Sat, 29 Apr 2023 19:00:06 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/Stork-Ludum-Dare-53</guid>

		<description>&#60;img width="2870" height="1614" width_o="2870" height_o="1614" data-src="https://freight.cargo.site/t/original/i/e43a0598512a87ddb9afa7b9693fe9d95e8e12b58a31ee17bf1ad39ceb2909de/Same-Butterworth-Ludum-Dare-53-start-screen.png" data-mid="177387109" border="0"  src="https://freight.cargo.site/w/1000/i/e43a0598512a87ddb9afa7b9693fe9d95e8e12b58a31ee17bf1ad39ceb2909de/Same-Butterworth-Ludum-Dare-53-start-screen.png" /&#62;
Stork is a short multiple choice game I produced for Ludum Dare’s 53rd Game-Jam. The prompt for the theme was “Delivery”.


The game was created within a 72 hour deadline and made using Twine.


Click here to play the game!
View the Ludum Dare page here


&#60;img width="8000" height="4500" width_o="8000" height_o="4500" data-src="https://freight.cargo.site/t/original/i/28ae33cb80bc8bdc6d74d95acc994cd88c58734d9c0054d64a520d5b3e724ba8/Sam-Butterworth_LudumDare53_Titlepage.png" data-mid="177271263" border="0"  src="https://freight.cargo.site/w/1000/i/28ae33cb80bc8bdc6d74d95acc994cd88c58734d9c0054d64a520d5b3e724ba8/Sam-Butterworth_LudumDare53_Titlepage.png" /&#62;
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&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/108abf4e05bd0715dc71bee22572592447f54dcea006237e40f0326278c780ea/Sam-Butterworth_LudumDare53_walking-image.png" data-mid="177271264" border="0"  src="https://freight.cargo.site/w/1000/i/108abf4e05bd0715dc71bee22572592447f54dcea006237e40f0326278c780ea/Sam-Butterworth_LudumDare53_walking-image.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/bd7b2d7bb1dd1e3d6a0f3bff82670e0081fb2da6f9685b72b2f203c3e8fb4f3f/Sam-Butterworth_LudumDare53_Stalk1.png" data-mid="177271261" border="0"  src="https://freight.cargo.site/w/1000/i/bd7b2d7bb1dd1e3d6a0f3bff82670e0081fb2da6f9685b72b2f203c3e8fb4f3f/Sam-Butterworth_LudumDare53_Stalk1.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/c527d367318bd8328ebd4c79d0a611d1202cea86601d6f8c243b5a7cd01e1929/Sam-Butterworth_LudumDare53_Stalk2.png" data-mid="177271262" border="0"  src="https://freight.cargo.site/w/1000/i/c527d367318bd8328ebd4c79d0a611d1202cea86601d6f8c243b5a7cd01e1929/Sam-Butterworth_LudumDare53_Stalk2.png" /&#62;
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&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/3ebce6a9f3ba4d325efc7de64489453a3be3d07df02e4836b1e4dbfb7d54376c/Sam-Butterworth_LudumDare53_Endimage.png" data-mid="177271258" border="0"  src="https://freight.cargo.site/w/1000/i/3ebce6a9f3ba4d325efc7de64489453a3be3d07df02e4836b1e4dbfb7d54376c/Sam-Butterworth_LudumDare53_Endimage.png" /&#62;
</description>
		
	</item>
		
		
	<item>
		<title>Studio Animation 2021-2022</title>
				
		<link>https://sambutterworthillustrator.com/Studio-Animation-2021-2022</link>

		<pubDate>Sat, 11 Dec 2021 15:04:55 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/Studio-Animation-2021-2022</guid>

		<description>

Below is a sample of social media content I animated whilst working at Dorothy.



 








 


</description>
		
	</item>
		
		
	<item>
		<title>Ejoy of Cooking</title>
				
		<link>https://sambutterworthillustrator.com/Ejoy-of-Cooking</link>

		<pubDate>Sat, 11 Dec 2021 13:42:16 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/Ejoy-of-Cooking</guid>

		<description>Ejoy of Cooking is a short film Whose History? commissioned me to animate. The film explores culture, tradition and experiences of food in China and the UK.








 
The film follows Sherry and Richard who both share their experiences from living in China and the UK. Such as the bizarre Chinese-Italian fusion dish ‘Strawberry Spaghetti’ and British favourite Shepards pie. &#38;nbsp;

&#60;img width="2732" height="2048" width_o="2732" height_o="2048" data-src="https://freight.cargo.site/t/original/i/b004a5304cf194ad8cf1bc551f63691cfbb1a84bad901649f65a58c7ee9596df/Sam-Butterworth-Storyboard_Scene_1_Act_1.jpg" data-mid="127127469" border="0"  src="https://freight.cargo.site/w/1000/i/b004a5304cf194ad8cf1bc551f63691cfbb1a84bad901649f65a58c7ee9596df/Sam-Butterworth-Storyboard_Scene_1_Act_1.jpg" /&#62;
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		<title>Puppetry Stop Motion Timeline</title>
				
		<link>https://sambutterworthillustrator.com/Puppetry-Stop-Motion-Timeline</link>

		<pubDate>Sun, 28 Mar 2021 12:57:20 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/Puppetry-Stop-Motion-Timeline</guid>

		<description>This project was based on the early research stage of my dissertation on puppetry in stop motion. It features a few case studies from different countries and decades in time.


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	<item>
		<title>The Lobster Phone</title>
				
		<link>https://sambutterworthillustrator.com/The-Lobster-Phone</link>

		<pubDate>Wed, 29 Apr 2020 08:29:01 +0000</pubDate>

		<dc:creator>Sam Butterworth Artist</dc:creator>

		<guid isPermaLink="true">https://sambutterworthillustrator.com/The-Lobster-Phone</guid>

		<description>This gif was created to illustrate a change in state,
 composed of 10 handdrawn frames.Below are silkscreen prints based on this animation.
&#60;img width="480" height="458" width_o="480" height_o="458" data-src="https://freight.cargo.site/t/original/i/71185595320d04923f255003fc7ca8be3067d4950954093865eeffb4a3edbe4e/SamButterworthLobsterphoneanimated.gif" data-mid="69887120" border="0" data-scale="55" src="https://freight.cargo.site/w/480/i/71185595320d04923f255003fc7ca8be3067d4950954093865eeffb4a3edbe4e/SamButterworthLobsterphoneanimated.gif" /&#62;


 
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